Vray 3 For Maya

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Vray 3 For Maya 6,3/10 5121votes

Download Free 3D models for 3Ds Max Maya. Use the models in your CGI scenes, architectural rendering, advertising, animation and 3D renders. Use these 3D models. VRay 3. 6 Phoenix FD. VRay Materials by Render Box Studio offers the finest VRay material library and VRay tutorials. Check them out today Click here for more information Opens New. This is a followup of the Night Exterior Rendering Tutorial that I have written a while ago, so if you havent checked that one already, I advice you to read it. Iran System Font. AREA learning offers free online video and written tutorials and training for beginners to experts using Autodesk 3ds Max, Maya, Flame and more. Our extensive online. This project demonstrates cloud rendering using the Azure Batch service with integrated licensing for Maya, VRay and Arnold. Please note that the Azure Batch. Learn Vray with our free in depth tutorials optimize render speed, exterior and interior rendering, product studio lighting, gamma 2. Solidcam Crack Windows 8 more. Rage Patch Ps3. Autodesk Maya un software di computer grafica 3D, apprezzato soprattutto per lalta qualit degli strumenti di modellazione, animazione e rendering. Night Interior Rendering Tutorial using vray and 3d maxThis is a follow up of the Night Exterior Rendering Tutorial that I have written a while ago, so if you havent checked that one already, I advice you to read it before this one. Background image. For the first step of this tutorial you need to choose a photo for the background. Try to find a picture that is rich in colors, with shades of blue for the sky instead of black. Create a plane and place it at the exterior, perpendicular to the camera, like in the picture bellow. Apply a vray light material, and map the photo to it. You may ask why you need to map the image on a plane and not simply drop it in the environment slot. General Vray Settings. Before starting to place lights in the scene, I usually make general rendering settings. Check on in the vray global illumination rollout. Chose irradiance map with low preset for the primary bounce you will keep this only for test rendering this should be changed to high before hitting the high resolution rendering and lightcache for the secondary bounce. Chose Reinhard in the v ray color mapping rollout, with the multiplier to 1. LATbWwAE/0.jpg' alt='Vray 3 For Maya' title='Vray 3 For Maya' />Natural light. The key to obtaining a realistic architectural rendering of an interior at night is the color variation in the light. Many would be tempted to say that an interior scene at night time doesnt receive any natural illumination that couldnt be more false. Natural light that comes through the window, although it has a lot less intensity than at day time, it is considerably more saturated in shades of blue. In order to mimic that effect, the first thing to do is to check the GI environment skylight override, leave the multiplier to 1 and chose a dark blue for color. QM8fIGXaw/0.jpg' alt='Vray 3 For Maya' title='Vray 3 For Maya' />If you do a test rendering at this point, you should obtain a result similar to the one bellow. As you can see, that is by far not enough. If we increase the GI multiplier we will end up with areas that receive too much illumination for a night rendering. What we need to do in this case is to place a light that will affect ONLY the ambient, without affecting the diffuse or the specular. V-Ray-3.1-for-Maya-6.jpg?resize=960%2C513' alt='Vray 3 For Maya' title='Vray 3 For Maya' />Vray 3 For MayaWe can achieve this by placing an omni light just outside the windows, with inverse square as decay type, and ambient only ticked in the Advanced Effects rollout. Use the scale and non uniform scale tool until the gizmo spreads to about of the room, like in the screen capture bellow. J5D6crSo/T2EiStC1v0I/AAAAAAAAANE/fkbbQiqIVpY/s1600/Displace_tut1.jpg' alt='Vray 3 For Maya' title='Vray 3 For Maya' />Render most scenes up to 2050 faster with VRay 3. Max VRay 3. 3 for 3ds Max introduces new variancebased adaptive sampling for quick setup, uniform noise. For the intensity multiplier, you can choose a value around 0. Regarding the color of the light, choose a hue that is predominant in the color of the sky of your background image, so that it will blend well with the rendering. After doing these steps, I ended up with the following image Artificial Lights. At this point we have enough natural light in the scene, so its time to go to the next step. In this interior I will use 3 types of artificial lights spotlights that will give a sharp shadow, indirect light where the wall meets the ceiling and a smooth light coming from the large pendant in the ceiling. For the spotlights I almost always use photometric lights, so this will be no exception. I started with a recessed 7. W wall wash template that comes with 3ds max kit, but you can use any IES file you like and tweak the parameters until you like what you see. In this particular case I have changed the color temperature to 4. K in the IntensityColor Attenuation rollout and obtained the following result 2 In the next step, we will add light to the pendant in the ceiling. Since in real life this type of lighting fixture casts a subtle area shadow, the most suitable for the job is a planar vray light. For this interior, a multiplier of 4 and a pale orange hue for color where all what I needed. I got a bit lazy and did not model this lighting fixture entirely, and I just assigned a vray light material to the part that is emitting light if I wanted to do everything from a to z I should have modeled the inside of a lamp and use a translucent plastic material for that part in order to obtain a more realistic result like in the vray lampshade tutorial I have written sometime ago3 For the indirect lighting above the wall just model a thin box, assign a vray light material to it and place it above the geometry at the top of the wall. While you are doing this, you may want to turn on the monitors by assigning a vray light materials to the screens with a desktop map, like in the image bellow 4 We are almost done and ready for the final touchesIf you analyze the rendering carefully, you will notice that it still looks a bit cold, and lacks the yelloworange that is specific to artificial lighting. We can correct that by creating another omni light, similar to the one placed just outside the windows that you have created at the beginning of the tutorial, only this time you need to use an orange tint instead of the blue one. Here is the final result If you have any kind of comments or questions feel free to use the form bellow, and I will be more than happy to respond.